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    by Published on 04-08-2015 08:31
    1. Categories:
    2. Vijesti



    Hi all,

    From the first moment i saw this map made by CountZero (big thanks), I knew that I'll try to make campaign on it. I don't know why, I guess I like the sea. Map is made in ratio 1:2 and is just perfect for different stuff that happened in this region in the past.
    So, let's see what we have here on the menu for late September or early October of 2015. Of course, if there will be enough interest for it to be played.

    I had in mind Semi-Historical campaign. Why Semi? Well, I skipped over operation Baytown (3.9.1943) and Slapstick (9.9.1943.) which happened at the same time as Avalanche and after Italy has already capitulated day before.
    In this campaign I left Avalanche which must yet to be done. There will also be some goals which Allied will need to meet if they want Italians to surrender. Campaign will include Air/Sea/Land operations for both sides with every demand and nightmare that it brings with it. About details, they will be posted below the picture as I finish them piece by piece.

    Some of tasks for Allies:
    a)Landing at wide Salerno area
    b)Capturing 2 cities to activate Italy surrender
    c)Destroying bridges between Gothic and Gustav line to slow down German reinforcements
    d)Bringing supply from Africa and Sicily to Italian main land

    Some of tasks for Germans:
    a)Destruction of Allied shipping
    b)Attack on bridges south of Gustav line (enemy territory) to slow down Allies
    c)Evacuation of German forces from Sardegna and Corsica
    d)Bringing war material south to secure Gustav line or further to south

    Victory conditions will be made by difference in victory points which could be collected trough various attacking actions like CPs, docks, bridges, ships, factories, collecting bonuses etc..

    This is still work in progress so please have patient and stay tuned....

    In the meanwhile, take a look at History page



    by Published on 08-09-2014 01:11
    1. Categories:
    2. Vijesti

    Game server:

    TS =VARP=:
    server: gec.servebeer.com:7777
    password: ask on forum

    Backup TS 102nd-YU:
    password:ask on forum

    Mission start time:

    20:30 Zulu / 21:30 CET

    Expected start of the campaign:
    October 19. 2014.


    - HSFX v7.0.3

    • In JGSME:
      • Expert MOD
      • HSFX History Mod
      • Battle of Kursk mapa

    Any other MOD-s are optional but strongly discouraged cause it could lead to low FPS and LAG


    • Server doors WILL be closed at 20:30 Zulu. Make sure everyone joins the server at least 10 minutes before the start.
    • Mission Planer will be closed for planning on Sundays 17:00 Zulu so make sure you finish all your planing before that. It will be open again on Mondays 9:00 Zulu latest.

    Tips for new and some old SEOW players i've gathered from other threads:

    • in game .trk RECORDING ist VERBOTEN!!! If you do so, you will be SHOT!!! ......game it self will kick you out....... but you can do it with FRAPS or any other like that....
    • in game SCREENSHOTS are not prohibited but strongly discouraged, cause too frekvent use could lead to LAG. If you have to use it, do not press Print Screen more than once in two second. Use of FRAPS for same purpose is OK.
    • When you hit Fly do not scroll down the pilots list because there is a great possibility that pilots list will pop up in the middle of the screen during the flight and it is not possible to close it.
    • After spawning in the game, for the first 5 minutes don't call up the minimap, after that time is ok.
    • Every player who has landed or crash landed, do not press bail out but just disconnect. That is normal way to leave the game after both, land and crash land.
    • If you get killed for any reason you have 5-10min to leave the game. If you landed safe,you can stay in the cockpit, no problem, but in that case you risk to loose your "life" if base get under enemy attack, or other player crash in to you.
    • You don't have to taxi back to parking, but you can if you like, no problem.
    • All planes need to land before mission end and it needs to be landed on the airfield designated by the Brief. If the plane does not land as planed, the plane is unavailable for one more mission. If there is a plane in the air at the mission end, it will be considered crashed and the Pilot KIA.
    • If plane is heavily damaged, break and land on nearest base under our command. It is always better to have plane under penalty then destroyed one.
    • If u are all ready on the runway ready for takeoff and u see that something is wrong and u'll not be able to fly the mission, (let say trackir stopped working) u need to try to take of and land your plane back. if one spawns and disconnects with out taking off, the plane is lost and the pilot is KIA.