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  1. #1
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    Default SEOW Italy 1943-1944 v2.0 General Info


    SEOW Italy 1943-1944 v2.0




    Missions info:


    Mission length: 135 min flying, 150 min for ground/sea
    Number of missions: 14
    Slots are dynamic and commanders can choose between sea and ground.
    Slot Limits Allied: Air: 60, Ground/sea max: for start 50 (during campaign as missions becomes lighter it can be extended to 65)
    Slots Limit Axis: Air: 50, Ground/sea max: 40 (during campaign as missions becomes lighter it can be extended to 50)
    Server Ready time: Sunday 21:00 CET, 20:00 GMT
    Mission Start time: Sunday 21:30 CET, 20:30 GMT (Closing door at 21:30)
    Netspeed in your conf.ini: 15 000
    Restarts: If any side loose 5 or more players at mission start admin will restart the mission. When admin writes in the chat or say over TS that there is going to be restart, all players should disconnect from the server immediately. When all are out mission will be restarted with airstart enabled.
    Valid mission: In case of server crash before official end, any mission which last longer than 60 min is valid mission and will not be re-flown.


    Final MOD for the campaign:

    https://drive.google.com/file/d/0Bz9...ew?usp=sharing

    Use only this in your jsgme:
    1.)History
    2.)Expert
    3.)ItalyMod_1943-1944_v2.0
    4.)EffectsLow

    Final planeset v2.2:

    Planeset table v2.2.rar

    When we enter in 1944 after 8 missions, MC205sI, G55s0, FW190A4, 109G6, HurryBomber, Spitfire F VIII, Spitfire F VIII CW, P38G15 are going out of production. Remaining units are normally in use until they are depleted. FW190A5 will become fighter only while FW190A6 will take over bombing duties.
    Few units from '44 are in use from the start, but without enabled production.


    Ship destruction table:
    Click image for larger version. 

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    Bridges table:
    In HSFX 7 bridges have error in code. Any destroyed bridge (only in multiplayer and only for client) after bridge number 255 will not explode at location which is attacked, but some other location on the map. This formula will tell you which bridge will explode: BridgeX-256=BridgeY wich will go off. This is the reason why sometimes you are certain that you had a kill but no visual damage. If you are at that other location you would see that other bridge go off instead. So it is possible to cheat on this thing by killing something close and distant bridge will go off and stop enemy column etc.
    We should not have any problems here because most of those bridges which will blow when we attack bridges over 255 are in Croatia where no one will go and no column can be stopped with that action. When you are sent to one of these yellow marked bridges you need to know that you will not see explosion of the bridge. When i see in log that one of these bridges has been attacked, I'll destroy them manually. I am expecting from commanders to make a complete plans for bridge attacks so i can know from MP and make correction in log before log analyze. Here are bridges which are credited with victory points. Other bridges can be destroyed but without points. Any bridge is credited with 400 points in statistic.
    Click image for larger version.

    Click image for larger version. 

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    Victory conditions:

    1.) 20 VP difference= Minor Victory

    2.) 40 VP difference= Victory

    3.) 60 VP difference= Total Victory

    Victory status table:

    https://docs.google.com/spreadsheets/d/112eSomka38ROy320tWL364Td3rdzXd9w2XxYX6ezhp8/edit#gid=1258538960&vpid=A17



    Detailed tasks info:

    Tasks for Axis:

    1.)Protect and evacuate as many German units and resources from Sardinia and Corsica as possible to Italian mainland. After counting on mainland, those units could be deployed to battle and it is not important anymore if they die.
    Points for each evacuated unit:
    a) Infantry, flaks, artillery, 0.3 VP
    b) Tanks 0.4 VP
    c) Any column type 0.6 VP (at least one vehicle alive)
    d) Fuel 500 000L 3 VP
    Germans have 2 000 000 L to transfer to theirs two supply depots. One of them is accessible by ship, while the other is ground based.
    Units for evacuation: 120 infantry, 8 flaks, 10 columns, 71 tank.
    Absolute maximum number of points which could be collected on this task is 84,8 VP

    2.)Destroy designated bridges south of initial frontline. Each bridge destruction is 1VP. Bridges are counted only once. See bridge target table for bridge numbers and positions. There is total of 20 VP that can be collected on this task.

    3.)Repair bridges between Gustav and Gothic line. Engineers are needed. Each repair for Axis side is 0.5 VP and it is calculated only once. Commander need to keep track on successful repairs and report to admin after every 4th mission so Victory sheet can be made. If all get destroyed and repaired there is total of 22.5 VP that can be collected on this task.

    4.)Attack enemy ships. Points for the ships are:

    a)Transport/Tanker/Destroyer/Submarine 1 VP
    b)Cruiser 2 VP
    c)Escort Carrier 2.5 VP
    d)Fleet Carrier 3.5 VP
    e)Battleship 5 VP

    There is 51 ship available to Allies on the map when campaign starts. In supply allies have 16 more transport/tanker ships with different delays. Some are available from start. Allies will have steady stream of some ship types. That means when ship get destroyed it will re enter the map after 4 missions delay. This applies only for Transports (Tankers and Liberty ships) and Destroyers. Capital and LST ships stay dead. With that in mind total number of points on this task is 81+ VPs.

    5.)Attack on enemy industrial and docks. Each factory destruction is 2 VP. Each fuel reservoir is 0.1 VP. Each dock destruction, regardless of their capacity, is also 2 VP. Each target is counted only once. There are 11 Allies factories, 138 fuel reservoirs and 25 docks. Absolute maximum on this task is 85,8 VP

    Bonuses: Throw Allies* at landing point back to the sea in 4 missions 10 VP
    Prevent Italian surrender for at least 8 missions 8 VP
    Sink >16 of Allied capital ships (CA,BB,CVE,CV) until the end of campaign 10 VP
    Capture and hold all CPs on Italian mainland for at least 3 missions 15 VP


    *Throw Allies back to the sea condition is achieved if in period of 2 missions, after landing has been done, Axis still hold or retake 4 of 5 landing CPs in landing area or all Allied landing divisions has been destroyed.


    Tasks for Allies:

    1.) Destroy bridges between Gustav and Gothic line. Each bridge is 1 VP. Each destruction will be counted only once. On this task it is possible to collect 45 VP. Take a look at Allied bridge target table.

    2.)Repair bridges destroyed by Germans. Take a look at German bridge target table to see which bridges are included in awarded repairs. Each repair is 0.5 VP. Bridge repairs are credited only once. Commander need to keep track on the repairs and report them to admin after every 4 missions. If all get destroyed and get repaired on this task Allied side can collect total of 10 VP.

    3.)Attack enemy ships. Points for ships are:

    a)Transport/Tanker/Destroyer/Submarine 1 VP
    b)Cruiser 2 VP
    c)Battleship 5 VP

    There are 33 big ships on the mapavailable for Axis side when campaign starts.. Small ships like patrol boats are not included. Axis side have 7 ships in supply with different deleys They are: 3xsub, 1xCA, 1xBA, 2xtanker. Production of any ship type is enabled for Axis side. All Italian big ships captured after capitulation of Italian Army (ship south of Gothic line*) are counted as lost VP for Axis side. Patrol boats, German destroyers and German subs are excluded from this.
    Total number of points that can be collected on this task is 45+ VP

    4.)Attack on enemy industrial installations and docks. Each factory destruction is 2 VP. Each fuel reservoir is 0.1 VP. Each dock destruction, regardless of their capacity, is 2 VP. Each target is counted only once. There are 40 factories, 31 dock and 250 fuel reservoirs. In total absolute maximum is 167 VP

    5.) Deliver 5 000 000 L of fuel from Africa and Sicily to Italian mainland supply bunkers. There are 3 bukers. Two of them can be reached directly by ships and the third one is ground based only. For every delivered 500 000L to closest bunker allies get 2 VP. For every 500 000 L delivered to other two more distant bunkers Allied side will get 5 VP. Total number of points on this task is 50 VP.

    Bonuses: Surrender of Italian Army 1-7 missions 10 VP.
    Breakthrough** Gustav line between 2-6 missions 15 VP.
    Breakthrough** Gustav line between 7-14 missions 10 VP
    Save at least 50% of Allied capital ships (CA,BB,CV,CVE) until the end of campaign. 5 VP



    *South of Gothic lines means horizontal line from the point where marked Gothic line touch the sea (AJ40k9 and AU41k9) on either side of Italy.
    **To achieve breakthrough condition, Allied side need to capture 2 of 5 CPs in Gustav line zone. CPs counted in this are Ortona, Castel Di Sangro, Sorra Pass, Monte Cassino, Gaeta Pass.

    French force strength: 30 infantries, 8 tanks, 6 mortars, 4 MG, 6 40mm AAA, 6 commando, 1 supply column, 1 HQ bunker
    User manual and rules:

    SEOW Italy 1943-1944 v2.0.rar


    - Only bombers and fighter bombers are allowed to attack the ships. See the cost page in MP to find which type is where. Normal fighters are allowed only to attack patrol boats.

    - Only 10 bombers per side can attack ships in one mission on whole map.

    - Any of 4 engine bombers can attack ships. In that case, their selected loadout for the mission can not exceed 2000 kg or 4000lbs. Their bigger loadouts are reserved for industrial, docks and front line.

    - Fighters with bombs are not allowed to attack industrial installations or docks. They are allowed to attack airfield fuel tanks and railway stations.

    - No kamikaze attacks allowed.

    - No deliberate crashing own ships into enemy ships. Ships destroyed like that will be resurrected and put to planned destination.

    - No ground attacking after 120min over enemy territory. Defensive GA over friendly territory is allowed. Air to air combat have no limit. For airplanes mission last 135 min. Use the remaining 15 minutes to RTB. Ground war last 150 min.

    - Only 4 planes per mission allowed for this plane types or their combination: BF110G2/C4, Me410, Ju88C6, Mosquito VI, Beaufighter.

    Requested changes of loadouts:
    Blue side asked for wf21 rockets, AB500 bomb, SC500 bomb and single droptank on FW190A4. Granted
    Blue side asked for BK37 gun on BF110G2. Granted
    ************************************************** ************************************************** ***********************
    RESULT
    ************************************************** ************************************************** ***********************
    Click image for larger version. 

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    ************************************************** ************************************************** ***********************

    FILES FROM CAMPAIGN

    ************************************************** ************************************************** ***********************
    Missions: Missions Italy v2.rar

    Eventlogs: Italy v2 eventlogs.rar

    Database: Mission #14 after analyze.rar

    Recordings: https://drive.google.com/folderview?...lk&usp=sharing
    Last edited by =VARP=Thor; 03-04-2016 at 20:51.

  2. #2
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    "Mission Start time: Sunday 21:00 CET, 20:00 GMT (Closing door at max 21:10)"Not all pilots will be there at that time. Please consider to mantain the old time, or we loose some Axis pilots available.ITAWINGS referent

  3. #3
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    Can you check please how many can not come?

  4. #4
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    Hi all!

    Mission starts tonight 13.12.2015. at 21:00 CET!
    We will see is this good time with majority of players and will correct starting time if necessary in the future.

    ~S~

  5. #5
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    Quote Originally Posted by =VARP=Thor View Post
    Hi all!

    Mission starts tonight 13.12.2015. at 21:00 CET!
    We will see is this good time with majority of players and will correct starting time if necessary in the future.

    ~S~
    Well, this came a bit sudden, might loose a pilot or two because of this change for this mission.

  6. #6
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    Quote Originally Posted by LLv34_Untamo View Post
    Well, this came a bit sudden, might loose a pilot or two because of this change for this mission.
    This is also a bit sudden for me, it is first "real" word of this. Thor I love you man but you cannot make these announcements at the day of the mission. For VARP guys its easy, there is few of you and you are all on this forum, for my guys its hard I have from 8 to 10 and many of them are from America, this means that they wake up couple of hours before mission start time and many of them have kids/work that they specially tailored to be able to make the mission at 21:30 European time, which is for them somewhere around 11am to 1pm depending on their timezone...
    Therefore I will not even try to make a new reply to my guys 7 hours before mission start, we will be ready at ~21:30 as per usual...
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    http://www.ii-jg77.net/

  7. #7
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    Guys, it was not sudden announce...it was published 7 days ago in General info v2.0.....which was obviously not read Only Biggans asked about the time which he think is too early.

    No problem, we can wait until 21:30CET with mission start. We don't want to lose people to this matter. Basically this time was suggested ta make a bit easier for IAF and for Finns who have +1 time

  8. #8
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    Quote Originally Posted by =VARP=Thor View Post
    Guys, it was not sudden announce...it was published 7 days ago in General info v2.0.....which was obviously not read Only Biggans asked about the time which he think is too early.

    No problem, we can wait until 21:30CET with mission start. We don't want to lose people to this matter. Basically this time was suggested ta make a bit easier for IAF and for Finns who have +1 time
    From next week, I will see if our numbers can be the same with 30 minutes earlier start time.
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    S!

    True, I did not read it, because it looked exactly the same ... I need a change log .. 21:00 is ok for us, but most likely the info doesn't have time to reach everyone in time.

  10. #10
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    Default Re: SEOW Italy 1943-1944 v2.0 General Info

    Hey guys,
    What is gonna be, 21:30 or we are good to go with 21:00 start time? If we stay on 21:30, I think doors should close at 21:30 no matter what.
    ~S~

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