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  1. #1
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    Default Uskoro misije s Talijanima

    Airone — 03.09.2021
    Hi Klingon, hope you had great holidays!
    Here some info about the campaign:

    Map
    Divided in 12 blue sectors and 12 red sectors.
    (https://discord.com/channels/7114960...58571992391690)
    Each sector have two values:
    - combat % -> How many tanks, cannons, AAA, etc are available
    - rifornimenti (supply) % -> How much fuel, food, water, ammunition, etc are available

    At the beginning you will have info just about the enemy frontline (cause your troops can see them), but others targets are in the "fog of war".
    To find them you have to do recon missions, deploy spies or interrogate prisoners.

    Goal
    To bomb enemy sectors and defend the allied ones.

    Air Battle
    Each faction will have 26 Fighters, 4 Jabo, 4 Attackers and 8 Bombers.
    What the players have to do
    - Subscribe for the campaign choosing a faction and a role (fighter, jabo, etc...)
    - Fill the excel file according to what you wanna do that mission (Escort, CAP, etc.)(uređivano)
    [17:52]
    - Depending on your rank you will receive an air-plane (i.e. Sergeant: Bf109 F4 - Captain: Bf109 G2)
    - Prepare the briefing, communicate to me which sector you want to attack -> you will receive 2 contiguous sectors that the enemy want to attack (they will attack just one of them, but you will not know which one.)
    - Fly the mission (just with your plane, otherwise you will be kicked / 1 life per night / will be possible to rear-repair-refuel -> to keep the server alive during the night, but we can think about this)

    Post Air Battle
    - prisoners will be interrogated, higher is their rank more valuable will be their information, but at the same time will be higher the possibility that they will refuse to talk.
    - each pilots will receive a score based on: AirKill, GroundKill, his status at the end of the mission (landed, ditched, ecc), some other bonus/malus (like: your wingman is dead, how many friendly bomber have been shot down, ecc)

    Ground Battle
    - Once a enemy sector has been damaged our tanks will move to capture it. Higher is the "Combat value" % difference higher will be the probability to win the battle ad capture/hold the sector.

    Missions
    There will be a total of 12 missions in 4 "in game" days.

    Day one
    morning: mission 1
    afternoon: mission 2
    evening: mission 3

    -During the night some reinforcement will reach the most damaged sectors-

    Day two
    morning: mission 4
    afternoon: mission 5
    evening: mission 6

    -During the night some reinforcement will reach the most damaged sectors-

    Day three
    morning: mission 7
    afternoon: mission 8
    evening: mission 9

    -During the night some reinforcement will reach the most damaged sectors-

    Day four
    morning: mission 10
    afternoon: mission 11
    evening: mission 12

    Roles
    To keep them balanced (26 fighters, 8 bombers, etc..) a pilot will keep the same role for the entire campaign -> unless he can exchange is role with somebody else. (even a teammate that is playing a different role)

    Airone — 03.09.2021

    We are waiting to solve the last problem: create a script that can easily delete what was destroyed in the previous mission.
    We are working on it, as soon as it will work we will do a mini test campaing (3 missions) to check if everything is ok...

    Tko leti vrijedi, tko vrijedi leti, tko ne leti ne vrijedi!

  2. #2
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    Default Re: Uskoro misije s Talijanima

    Odlično zvuči.

  3. #3
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    Default Re: Uskoro misije s Talijanima

    Hi @here,
    tomorrow we will do a "closed" test for the incoming campaign with few ITAF players, if everything will be all right next week there will be a big open one to check if the server handle 84 players.
    We worked on it for 6 months and tried to create something that could let us have fun for several different campaigns.
    I have to say an infinite thank you to my team that supported my weirdest ideas, especially to a couple of guys that spent their nights to write a code that to me seems pretty close to be "pure magic".
    Here you can find basic rules, so you have time to decide if you are interested to participate or not:


    Day: Monday
    Server open at: 21.00 CET
    Takeoff at: 21.30 CET
    Forbidden to join the server after 21.40 CET (see: "fog of war")
    Mission end at: 23.30 CET


    - One role per campaign:
    When you will join the campaign you will have to choose between bombers, attackers, jabo or fighters. Each role has two planes available according to your rank.
    You will not be able to change the role trough the campaign, unless you find another players that want to switch his role with your (but this switch can be done just once, after mission 6)


    - One life per night:
    If you die, get captured, bail out or have to ditch your mission is over.
    Instead, if you manage to reach an airfield you can repair, rearm and takeoff again. Stay safe!


    - Big travels:
    Airfields are 90-120 km from the front-line... this means that some target it's even more distant and could require a long trip.
    But there will be some closer "rearm-refuel-repair" airfield
    (BTW, I will work on the possibility to open a new airfield closed to the front-line, but not sure this feature will be present in this edition)


    - Ground matters:
    The focus of the campaign will be to support your ground troops protecting them and attacking the enemy's one. If you will do a good job your tanks will have more probability to move the front-line.


    - Fog of war:
    At the beginning of the campaign, you will have few info on the enemy positions. You will have to find them trough the missions.
    Icons on the map will not be displayed until 21.40, 10 minutes after the takeoff signal.
    For that time all the players have to be inside their cockpit.


    - Stats:
    For this campaign you cannot check the stats from the website.
    You will have the possibility to check just your team stats about: Airkills, Groundkills and Ended Carriers (how many time I died or got captured).
    Your score will be influenced by you, your wing-man and your team general mission and it will affect your rank.
    You will not know what the enemy did the last mission, this is a part of the "fog of war" concept.


    - Plane set:
    fighters: Bf109 F4, Bf109 G2 - Yak1 ser.69, Yak7b ser. 36 (max 4: P39, SpitV)
    jabo: Bf109 F2, Fw190 A3 - Hurricane, La5 ser.8
    attackers: Ju87, Bf110 E2 - Lagg3 ser.29 , IL2 mod.1942
    bombers: H111 H6, Ju88 - Pe2 ser.87, A20


    - Registration
    It will be necessary to register for the campaign (as fighter, bomber, etc.) and then confirm your presence each mission.
    Each team will have the possibility to register a max 53 players, but just 42 will be allowed to play the mission.


    We know that some rules can sound a little "strict", but they are needed for various reasons.
    I hope you will be interested in participate, spread the voice!

    Tko leti vrijedi, tko vrijedi leti, tko ne leti ne vrijedi!

  4. #4
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    Default Re: Uskoro misije s Talijanima

    Ajmo možda prvo prijave da vidimo tko leti i koliko nas ima, pa da vidimo kakve su želje.
    Ja bih u jabo/attacker sekciju , onda bi se mogli između sebe dogovoriti tko što leti (ovisno letimo li crvene ili plave).
    Last edited by =VARP=Dragunov; 26-09-2021 at 20:34.
    http://imageshack.us/photo/my-images/853/dragunov4500x120.png/

  5. #5
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    Default Re: Uskoro misije s Talijanima

    Vidim da svima fale seowi. Ovo je na tragu, ali za sad manualan posao.
    Ja bi u jabo. Koliko cu letit ovisi o mojim smjenama. 4.10 jos nemam smjnenu, pa 99% me nema, al zato 11.10 ne radim i mogu letit.

  6. #6
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    Default Re: Uskoro misije s Talijanima

    Jabo

    Tko leti vrijedi, tko vrijedi leti, tko ne leti ne vrijedi!

  7. #7
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    Default Re: Uskoro misije s Talijanima

    Jabo

  8. #8

    Default Re: Uskoro misije s Talijanima

    meni bi legla 110tka ili Ju88, Ju87.... svejedno koji god bomber
    Last edited by =VARP=Zampe; 28-09-2021 at 12:43.

  9. #9

    Default Re: Uskoro misije s Talijanima

    može, kajgot, najbolje jabo, ali može sve.

  10. #10
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    Default Re: Uskoro misije s Talijanima


    Tko leti vrijedi, tko vrijedi leti, tko ne leti ne vrijedi!

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